Despot Lucas Santino has taken control over the tropical island of Metavira. Hire a team of mercenaries and get there by helicopter in order to reestablish the rightful circumstances.
At the beginning you have to recruit a powerful squad with limited financial means. For this purpose, there are the services of the "AIM" agency that offers a quite broad variety of mercenaries with different abilities. The mercs' skills in various fields like marksmanship, agility and explosives are indicated by values between 0 and 100. There are cheap wimps and expensive, highly qualified experts.
Everybody hates cash-in sequels. Just look at X-Com: Terror from the Deep - nobody likes playing that! Oh, wait, there are people who do. Sometimes, 'more of the same' seems to be a 'good enough' concept. Deadly Games is Jagged Alliance's Terror from the Deep: additional fodder for veterans with some minor cosmetic changes.
James Pond is as fast as Sonic and as smart as Mario. But he's even more! He's a secret agent on a mission. The evil Dr Maybe captured all the penguins of the antarctic and all the christmas toys! James 'Robocod' Pond has to rescue the penguins and defeat Dr Maybe.
Although some people (and especially the producers) may claim differently, Jeopardy! is actually one of the most straightforward quiz shows on TV. Nevermind that question-answer stuff - it's still basically the same. Especially because most of the 'answers' aren't really what you'd give as an answer if you were asked the respective 'question' ('What is red?' - 'The colour of the stitchings of a major league Baseball game'... right, that's how I'd define it, too). Basically, the three candidates are presented with a sort of 'definition', and they have to say what it is about.
Jet Set Willy was the follow-up to the very successful platform game Manic Miner and, like its predecessor, it was written by Matthew Smith, a very young programmer with a wild imagination, of whom great things were expected. That's not exactly the way it turned out, but more on that later.
Yet another book gets the Legend treatment: Founder Bob Bates himself attempts to bring the somewhat entertaining Blackstone Chronicles series of short stories to life. Instead of making the original stories into playable episodes, the game's story begins a few years afterwards: Although Oliver Metcalf has fought off the his dead father's influence over him, Malcolm's ghost / spirit is still there. In a devious scheme, he has kidnapped Oliver's wife and child in order to lure Oliver back into the abandoned asylum. Though, as in the written stories, the real question is, of course, whether it's Oliver, the protagonist himself, who is causing all this in his schizophrenic seizures.
Jonathan is a university student who still lives with his parents. The reason being that ever since an accident 11 years ago, he's been confined to a wheelchair. What he lacks in physical attributes, he makes up for with psychic powers: He's got minor telekinetic and clairvoyant abilities (which he doesn't really like to use) and he is the head of a clique of friends who, in their free time, like to solve mysteries. Their latest one: Jonathan has had nightmares hinting at an approaching evil and a magic book and a ring will play some role in preventing all of this.
Again the free world needs you and your american technology. The Arabic madman's son joined forces with a South American druglord and you are sent to the jungle where his plans must be reduced to smoking ruins with your helpful Comanche, and a bunch of new vehicles.