You wake up from the phone ringing. A voice tells you you were supposed to start your presentation at the office at 9. Your gold watch tells you it's already 9:05. Apparantely having slept in your soiled clothes, you ponder your next move...
This is a must for every Xanth-Fan! I always loved the great books of Piers Anthony and searched hard for any computer-games based on it. Long before I was able to get my hands on the graphical adventure I found this game (and lost it when my harddisk crashed).
The first text adventure I wrote. Story has been ripped off a Mickey Mouse comic with just the character names removed.
Puzzles are virtually nonexistent, the 'parser' only understands commands which have been hardcoded into the game.
This inheritence came as a surprise: Even your husband Michael had never heard of these distant relatives of his before. Now, the last of the family Verlac has died and Michael is the only remaining heir of the nice estate in the small New England town of Anchorhead. Since this goes along well with his teaching job, you two decide to move there.
If there is one game that professional developers and publishers hate, it's Ancient Domains of Mystery (ADOM). The final version (1.0) released in late 2002, this freeware role-playing game that fits on a single floppy offers an unprecedented depth of character development and a length of gameplay that easily matches the longest games ever released. In fact, ADOM offers more replay value than any game released in the 21st Century, and unlike many of those games, it remains fun no matter how often you replay it.
One of the planet's three suns is threatening all life as we know it. You are one of the few people who knows about it. On the way to the institute where you're supposed to try and save the world, disaster strikes already: Earthquakes destroy much of the subway system, killing all your fellow passengers. But these quakes also carve the way into a long-forgotten underworld full of machines and artifacts dating back to the early days of colonisation – and even before that.
This is actually not a game, but only a 'programming excercise' I did for myself. It was intended to mimic the basics of a shooter, but all you can do is move around and shoot, because there are no enemies.
In spite of a few visits as a kid, I've pretty much always been quite a cynic about the circus. Ballyhoo is all about the circus. So insert your favourite fuzzy stereotypes here as I'll neither be listing them, nor be talking about 'the magic' or whatever. This game is set in the circus. The owner's daughter has been kidnapped and she's held for ransom. The player has to find her, because the detective who has been hired to investigate is a clueless drunk.
Demons have laid waste on your garden, probably killed your neighbour and, worst of all, kidnapped your dog! What else is there left to do, but to go down to hell (armed with various vegetables and accompanied by a helpful puppy) and to retrieve it?
A woman is abducted right off the street by a man. When she wakes up, she finds herself chained to a bed... obviously, the goal is to escape. The catch: She is blind and, being in an unknown surrounding and still affected by the shock of the attack, disoriented. "Who says blindness is a handicap?", asks the game. This seems like a bit of an unreasonable implication – it is a handicap and this game will not convince anyone otherwise. A better tag line would have been "Who says being blind makes you easy prey?" or "Who says blindness makes you defenseless?", because that is what the game turns out to be actually about: fighting back.