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Games - 1985 (24 result(s))

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Back to Skool

backtoskool01.png
Microsphere 1985
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Last year, schoolboy Eric managed to steal his report card from the headmaster's safe. He has taken his time to forge a positive one. Now it's time to get it back into the safe.

A lot has happened on the school grounds over the holidays. It has been split in two sections: a boys school and a girls school (with a fence between them). The boys' building (the only part which could be seen in the prequel Skool Daze) has been expanded, too. There are now more classrooms, more offices, a new assembly hall and (perhaps the most useful innovation) a bathroom. The school has also bought a new safe to replace the old one. This one doesn't have a combination of numbers, but a simple lock. But where has the key been hidden?


Barry McGuigan World Championship Boxing

barry_boxing01.png
Sportsware Productions 1985
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: C64

There are some things I've always enjoyed. Staying up until late in the evening on my C64 (or proudly-owned P IV more recently :lol:), reading, writing (as you can see here). Oh yeah, and watching box matches. I never practiced box professionaly, although I did have some recalcitrating classmates who realized that you *can* learn something if you watch the TV. Boxing is just one example, if you know what I mean :lol:


Battle City

bcity01.png
Namco 1985
Genre: Action
Rating: 5/6
Licence: Commercial
System: NES

Nobody can doubt that a simple game can be lots of fun. You just need an interesting idea, like tanks shooting each other on destructible terrain, and there you are, with a great and original classic in your hands.


Castle Adventure

castadv01.png
Kevin Bales 1985
Genre: RPG, Adventure
Rating: 3/6
Licence: Freeware
System: PC

If this review had a title, it would be titled: "How to look for nice parts of a game".

The game in question is an adventure with very basic ASCII-graphics. It's been written by a single person, and uses a very basic parsing system. It won't understand many inputs. Always use two words, and keep trying until you get there. The story is a fantasy cliché, you're trapped in an evil castle and must escape, using a variety of keys, weapons and other objects to do so. You'll be fighting evil monsters, etc. Nothing new there. Sometimes it does remind you just a bit of a so-called "action RPG", but without the stats. This is due to the rather large amount of monsters that need slaying. Also, the text commands that can be inserted are rather unintuitive sometimes, so a bigger explanation might have been nice.


Field Combat

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Jaleco 1985
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

All you need to win a war is lots of reinforcements. And all you need to get those reinforcements is capturing your enemies with the help of your UFO-like ship. At least that's how things work on this game, one of those really simple NES games with a small gimmick to keep them fun.


Heart of Africa

heartofafrica01.png
Ozark Softscape 1985
Genre: Strategy, Adventure
Rating: 4.3/6
Licence: Commercial
System: C64

[dregenrocks] The player has to explore the continent of africa in search for a valuable tomb containing the so called "Heart Of Africa". You start in Cairo or another main african city at the coast and buy some basic equipment like a canoe, weapons, tools, food and gifts. With this stuff you start to explore the inner land, by canoeing down rivers or just by walking through the deserts, jungles and wide steppes of the continent. On the way you discover famous landmarks to earn some money and meet villagers, to earn some valueable informations about hidden crates and treasures (i.e. gold, silber, ivory). For this you have to give other treasures or a lot of gifts instead to the village-chiefs, who tell you about those secrets. You will also trade for food and may need to get back to one of the harbour-towns to refresh (save game), get money and new equpment. This will become a "treasure-trade-circle" until some chief may tell you about the "Heart Of Africa", your goal to get riches of your ancestor...


Hot Wheels

hotwheels01.png
Mattel / Epyx 1985
Genre: Simulation
Rating: 4/6
Licence: Commercial
System: C64

Back in the 90s, 'action toys' were the market. The leading company was Mattel with their action figures ('Barbie for boys'). And there were these toy cars. Completely unlike the car models which existed before and served only 'museum values', these little metal (or plastic if it had to be cheap) vehicles were actually designed for children playing with them! I, for example, held 'ramming contests': causing two cars to crash frontally and the one which falls upside down loses.


Karate Champ

karate01.png
Data East 1985
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: C64

One of the biggest hits in the arcades of the mid-80s, converted to the C64. Most people will know the gameplay from International Karate these days (if at all), but Karate Champ was the game which started it all!


Little Computer People

lcp01.png
Activision 1985
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: C64

In the mid-90s, Tamagotchis - little annoying egg-shaped beeping virtual 'pets' - were really popular for some time. Later, there was the immensily successful (deserved!) PC game The Sims which gave the concept of the virtual 'goldfish tank' more complexity. But two decades before, this idea had already been put into a game! Little Computer People - the first scientifical simulation of life (not counting Alter Ego)!


Mad Doctor

maddoctor01.png
Creative Sparks 1985
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: C64

I must admit I'm a sucker for classic horror movies and novels. I'm also one of these people who cheer for the bad guys and abhore the wimpy do-gooders. For all those with similarly sick minds, the 80s produced the computer game of our dreams: Mad Doctor.



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