Arizona, 1866. Fenimore Fillmore, the young (actually, he looks like he's 12 years old) hero of our story, accidently stumbles across the secret of three golden skulls which unlock the way to the treasure of the Toltecs. One of these skulls is already in his possession. Two other ones have yet to be located, but at least he knows who has them.
You are the last chance against the abuse, a virus that transforms people on horrible monsters, a creation of illegal experiments being made on the prison where you were yet another prisoner. Everybody is now infected, except you, and stopping the infection from spreading to the world won't be easy. I mean it, this is really hard, an action game that is not so much about blowing up enemies as it is about escaping and avoiding being blown up by the ants, your enemies who like flooding the places with their assaults and their shots.
The first text adventure I wrote. Story has been ripped off a Mickey Mouse comic with just the character names removed.
Puzzles are virtually nonexistent, the 'parser' only understands commands which have been hardcoded into the game.
Today is the great day, today the Toronto arrives at its goal, a mineral rich planet where to start a colossal mining operation finishing a multimillionaire travel. Everything looks great, until an accident during leaves the exploration crew stranded on the deserted lifeless planet, to discover that it isn't a desert, and much less lifeless.

This is actually not a game, but only a 'programming excercise' I did for myself. It was intended to mimic the basics of a shooter, but all you can do is move around and shoot, because there are no enemies.

Vinyl record sleeves and game boxes have something in common, in the sense that a particularly good design can prompt you to buy the record/game without trying it first. That's how I ended up with The Virgin Prunes' If I die, I die, which is absolutely god-awful. And Bermuda Syndrome, which is great fun.
Really, the D&D license has produced lots of games of all kinds. A bunch are good, some others are of varying quality, and then there are those, just as this one, which, honestly, goes nowhere. Not that it lacks some nice ideas for a RTS, it's just that it ends not knowing how to use them, and ends into another, unsurprisingly, forgotten game.

American tourist George Stobbart is enjoying himself sitting in a cafe in Paris when he witnesses a murder: a clown plants of a bomb and an older man in a grubby raincoat who had been eyeing the young waitress just a moment before dies. The clown escapes through the sewers. Because he has nothing better to do, George decides to investigate on his own, meeting the journalist Nicole (Nico) Collard who supports him for selfish reasons. They uncover a conspiracy involving the order of the templars... Looking at the current bestseller lists of novels and the cinema charts, Broken Sword hits a popular theme there.